CreateObject{
  Name = "Residence_1",
  CLSID = 22,
  OptionalID = 0,
  IsDescription = 1,
  prop_1 = {"Origin",8,"0.000000 0.000000 0.000000"},
  prop_2 = {"Rasterization",1,"2"},
  prop_3 = {"Meshes",271,{"Houses/Residence",}},
  prop_4 = {"BulletPass",4,"F",},
}
CreateObject{
  Name = "Residence_2",
  CLSID = 22,
  OptionalID = 0,
  IsDescription = 1,
  prop_1 = {"Origin",8,"0.000000 0.000000 0.000000"},
  prop_2 = {"Rasterization",1,"2"},
  prop_3 = {"Meshes",271,{"Houses/Residence",}},
  prop_4 = {"BulletPass",4,"F",},
}
CreateObject{
  Name = "Residence",
  CLSID = 22,
  OptionalID = 141,
  IsDescription = 1,
  prop_1 = {"SubTypeID",1,"0"},
  prop_2 = {"HitPoints",1,"500"},
  prop_3 = {"Health",1,"100"},
  prop_4 = {"Armor",1,"5000"},
  prop_5 = {"Defense",1,"50"},
  prop_6 = { "NumberOfStates",     1, "1" },
  prop_7 = { "TransitionEntities", 278, {"Residence_1","Residence_2",} },
  prop_8 = { "TransitionEffects", 276, {"",} },
  prop_9 = { "TransitionValues1", 1, "5" },
  prop_10 = { "UnitName", 5, "Residence" },
  prop_11 = { "CanFall", 4, "F" },
}
